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PC Gamer
PC Gamer
Elie Gould

'Game development doesn't proceed at a constant pace': Metal Gear Solid Delta: Snake Eater's devs explain why there are 2 difficulty settings but won't say a word about a possible release date

Metal Gear Solid Delta.

Every now and then, Konami dishes out a small nugget of information about the upcoming Metal Gear Solid Delta: Snake Eater game, and while the developers have successfully avoided any questions as to when this game may be released, we do now know a bit more about its unique difficulty system. 

During an interview with Famitsu (via Automaton), Metal Gear Solid Delta: Snake Eater's production producer Noriaki Okamura and the creative producer Yuji Korekado spoke about how they have approached creating a difficulty setting that works for both the New and the Legacy Style. 

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