
From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, the most boring window-washing game ever made. At least, unless you have a knack for stumbling into alien trouble...
Over the years, videogame storytelling has improved beyond all recognition, from simple words like "It is dark. You may be eaten by a grue" to epic tales of love and heroism capable of putting Hollywood to shame. But it wasn't an easy road, and the games that took us down it often... uh... let's just say, stumbled. Meet Future Wars: Adventures in Time, a sci-fi epic where heroism is just another way of saying "a sociopath saved the day".