Get all your news in one place.
100's of premium titles.
One app.
Start reading
inkl
inkl

From Streaming to Gaming: Why Digital Platforms Want Users to Find Something Faster

Digital services have created an odd problem for themselves. They spent years building enormous catalogues, then discovered that nobody wants to browse forever. Streaming services, music apps and game stores now compete to shorten the distance between opening a screen and finding something worth clicking.

Digital Platforms

The catalogue became the problem

Netflix does far more than place popular titles on its homepage. Its recommendation system considers viewing history, ratings, similar viewing patterns, preferred languages, device type and even the time of day. It also personalizes the rows people see, the titles inside them and their order.

Gaming interfaces face a similar sorting problem because one screen can contain genres, studios, mechanics and hundreds of individual titles. A visitor may move from a broad lobby to a specific collection such as Jili online casino. The useful part of the design is not the size of the catalogue. It is how quickly someone can narrow it down.

A good discovery screen therefore answers a few questions almost immediately:

  1. What did the person use recently?
  2. What fits the interests already shown?
  3. What can be reached without opening several menus?

That sounds simple. It is not. Give people too little choice and the service feels thin. Give them everything at once and browsing becomes a second job.

Streaming learned to edit the shelf

Netflix has turned the homepage into something closer to a changing shop window than a static catalogue. The service can alter recommendations as a person watches trailers, rates titles or adds something to a list. Its newer TV interface also groups saved titles, continued viewing and other personal activity inside My Netflix.

Spotify takes a similar approach with audio, but it has started giving listeners more direct control. In September 2026, the company began rolling out Taste Profile in beta to eligible Premium users in the United States after testing it in New Zealand. People can tell Spotify what they want more of, or what no longer fits.

That matters because recommendation systems have an annoying habit. A few unusual choices can teach them the wrong lesson.

Spotify now lets eligible users adjust that picture more deliberately:

  • A listener can name genres, eras or subjects they want to explore.
  • Someone can steer the Home feed away from interests that no longer fit.
  • Music, podcasts and audiobooks can all feed into the same taste profile.

Discovery becomes less about guessing perfectly and more about correcting the guess quickly.

Games have the same discovery headache

Steam faced the catalogue problem long before streaming services began redesigning every home screen around recommendations. Its Discovery Queue presents a personalized sequence of games, while users can wishlist titles, follow them or mark them as ignored. The current Steam store still offers personalized queues for signed in users.

Those controls matter because games require more commitment than clicking through a short clip. Price, genre, hardware requirements and playing style all affect the decision. A racing fan may have no interest in a new strategy release, however popular it is.

The most useful gaming storefronts therefore mix several routes instead of betting everything on one algorithm:

  1. Personal recommendations reduce the first pile of options.
  2. Search helps people who already know what they want.
  3. Categories provide a slower route for anyone who wants to browse.

No single route wins every time. Sometimes the search box does more useful work than months of machine learning.

Faster does not mean fewer choices

The interesting shift is not toward smaller catalogues. Netflix, Spotify and Steam still want breadth. They simply avoid presenting that breadth as one enormous wall of content.

For users, the difference can feel almost invisible. A familiar row appears first. A recently used category sits nearby. An irrelevant recommendation disappears after one signal. None of those actions looks dramatic, yet together they remove small decisions from every session.

That is why discovery has moved closer to the centre of product design. Digital services no longer win much by proving that they have plenty to offer. People already assume the catalogue is large.

The harder job is getting the right part of it onto the screen before patience runs out.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.