Recently, I was looking through my old work files and found 2D stage references I made more than ten years ago. Back then, these sketches were used to design stages for shows, TV studios, and esports events. I put the concept on paper as a working plan: the scale, the space logic, the main focus points, and how the stage should function.
I wasn’t drawing a background. I was creating a base that everyone could use. The client could understand what they would get. Production departments could see what they would work on and how they would contribute. It was a shared 2D language for everyone involved.