
With the unprecedented wave of layoffs the game industry faced in 2023, more developers than ever before are wondering whether they can make it on their own. Surely, the thinking goes, striking out alone must beat toiling away for an employer that might not even want you sticking around once your current project has shipped. But does the reality stand up?
To find out, we talk to four solo developers to discover their experiences. Tomas Sala quit the company he founded to make The Falconeer; Lucy Blundell abandoned a career at Chillingo to create the acclaimed visual novels One Night Stand and Videoverse; Madison Karrh only found enough stability to leave her job making medical simulators with her third game, Birth; while Joe Richardson, creator of The Procession To Calvary, has only ever known solo development. How lonely is it to make games without a team in support? What kinds of compromises – artistic and financial – are required? And is all the risk worth it to be master of your own destiny?