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GamesRadar
GamesRadar
Technology
Austin Wood

Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"

A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation.

Ex-Bethesda veteran and Starfield lead quest designer Will Shen reckons the volume of huge games is "reaching a point where people are fatigued," with that bigger-is-better design trend partly fueled by the likes of Bethesda's games.

Speaking with Kiwi Talkz in a recent interview, Shen waded into the ongoing discussion over whether games have gotten too long. Former PlayStation boss Shawn Layden notably said 100-hour games are a "mismatch" for today's reality just last month.

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