
Having served as a prolific producer at PlayStation from the start of the brand until becoming president of what's now PlayStation Studios, Shuhei Yoshida knows a thing or two about greenlighting successful games. Now that's he's left PlayStation to head his own consulting firm, he's opening up on what happens when a game isn't looking like a hit.
"In the worst case, we kind of calculate how much more money we have to spend to finish this game," Yoshida says in an interview with Game File (paywalled). "If the revenue seems lower than the money we need to spend to finish, we cancel the project. We cancelled lots of projects after the prototype level and no one knows in public. And that's fine. That's just a process, right?"