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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Following Marvel Rivals layoffs, Baldur's Gate 3 publishing director says studios fail big games when they don't set expectations for players: "Under promise, over-deliver"

Baldur's Gate 3.

Baldur's Gate 3 publishing director Michael Douse says there's an easy way for major studios to stop botching their own launches: set clear expectations for players before the game is out.

"I feel like a lot of big games are being let down by a lack of understanding regarding what they actually are before they go to release," Douse says in a Twitter thread. "I don't see those conversations happening at the scale they should, meanwhile you see billboards and shit that doesn't really build any resonance."

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