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GamesRadar
Technology
Oscar Taylor-Kent

Final Fantasy Resonance is almost my dream FF game, but its link to Square Enix's mobile games leaves me cold

Key art for Final Fantasy Resonance showing a character sitting on top a black dragon, with the orange GamesRadar+ Summer Preview 2026 frame.

Final Fantasy Resonance makes a striking impression. While Square Enix, and specifically the internal division Team Asano, have been making some excellently modernized takes on retro-styled RPGs for some time across the likes of Octopath Traveler and Dragon Quest, the publisher's premier series, Final Fantasy, has always been left out. Until now. That immediately puts a whole lot of weight behind Final Fantasy Resonance as a project, and as a huge fan of the classics – Final Fantasy 4 'til I die – it was an electric reveal at the recent Nintendo Direct.

That is, until the trailer revealed it'd play host to a litany of returning characters from previous Final Fantasy games, which sounds an awful lot like the grindy, gacha-hungry Final Fantasy Brave Exvius. That makes sense because, well, it is. Looking more closely, Final Fantasy Resonance adapts that mobile game's first story arc. Ah. Generally, I'm happy for mobile games to shed their on-the-go, often-money-hungry trappings, but it's deflating that the RPG series' first true foray into the HD-2D treatment, from Team Asano no less, has to work within the confines of Brave Exvius rather than being an original undertaking.

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