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GamesRadar
GamesRadar
Technology
Iain Harris

Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG's most hardcore fans: "I could sense that they felt like something was lacking"

Ifrit from Final Fantasy 16 stands against a backdrop of water.

Final Fantasy 16's DLC was never a sure thing. Despite the hype that comes with a new entry in the almost 37-year-old series, developer Square Enix wanted to see how fans would take to the limited-time PS5 exclusive. More hack-and-slash than turned-based, the RPG represents a major gameplay departure from the tried-and-tested formula. And yet, the medieval trappings of the story couldn't be more in tune with the earlier entries in the series.

With one DLC down and another to come, Square Enix is clearly happy with what it's seen. Echoes of the Fallen is a breezy three-hour jaunt through what essentially introduces the game's super dungeon – a series tradition that homes a boss so difficult it's typically made optional. This year, The Rising Tide goes one step further. This missing Eikon Leviathan takes center stage in an update that Square Enix promises is bigger than what's come before. To learn more, we speak to Final Fantasy 16 DLC director Takeo Kujiraoka about how Echoes of the Fallen came to be, where The Rising Tide is going, and, naturally, Tonberries.

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