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PC Gamer
PC Gamer
Mollie Taylor

Final Fantasy 14's Unreal trials are such a brilliant way to reintroduce old fights for new players and I wish we saw more of this reinvigoration

Shinryu in Final Fantasy 14.

While it's unlikely we'll ever be seeing a Final Fantasy 14 classic to relive those painful, polygon-plenty 1.0 days, there is one neat thing that Creative Studio 3 does to revitalise some of its older content: Unreal trials.

It was introduced as part of the Faux Hollows minigame back in Shadowbringers, and essentially plucks old Extreme trials (the difficulty sits above story content and below Savage raids) and then scales them up to whatever the current level cap is. No reworked mechanics or tweaks beyond just a stat push-up and letting everyone go ham with full access to their current kit.

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