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PC Gamer
PC Gamer
Harvey Randall

Final Fantasy 14 finally seems like it wants to make content scale to serve casual, midcore, and hardcore players: 'A deep dungeon for everyone'

A boss in Final Fantasy 14's Deep Dungeon, the Pilgrim's Traverse, a melding of a larger, ominous figure wreathed in shadow with an angelic figure fused to them.

As we've discussed quite a bit on this very site, Final Fantasy 14 is in a weird spot with its content—a sluggish patch cycle has paired terribly with a somewhat scattershot design philosophy that's left casual-to-midcore players feeling underwhelmed, and hardcore players with precious little to do in between raids.

This came to a head in the Forked Tower—to cut a long complaint short, the Forked Tower was a raid plonked at the tail-end of the Occult Crescent, a kind of open-world content designed primarily for casual-to-midcore players to have something to grind away at. Only, the Forked Tower was an absolute nightmare to get into, requiring a fatal mix of cooperation, mechanical perfection, and the stars aligning.

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