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GamesRadar
GamesRadar
Technology
Iain Harris

Final Fantasy 14 devs made the Viper job because the MMO's community wanted to feel like a Sword Art Online icon, but immediately ran into a problem: "Kirito is kind of overpowered"

Screenshot from Final Fantasy 14's new graphics update, showing a character in an action pose. .

Final Fantasy 14 director and producer Naoki 'Yoshi-P' Yoshida says Dawntrail's new Viper job was partly shaped by the MMO community's desire to play a two-sworded melee DPS character who felt like Sword Art Online's Kirito. 

Speaking to Rock, Paper, Shotgun, Yoshi-P shares that the team considered fan desires when designing the new job. The result? A job that starts with two blades but can stick 'em together after building up points for bigger damage. Skills have a low cooldown, but combos are flexible enough to allow you to take a string of moves in whatever direction you fancy. 

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