Unlike, say, Mass Effect or Fable, you won't find any outright, objectively good endings in Fallout: New Vegas. There are more morally justifiable outcomes, but none that are straight ahead bright and optimistic. But the RPG's director, Josh Sawyer, nonetheless has a preferred conclusion – based on power dynamics.
"I mean, some people would say like, 'I love Caesar,' and great, but it's kind of hard to hand everything over to an individual like Caesar or Mr. House," he tells The Examined Game. "It feels dangerous. And then with [New California Republic], you just realize like, man, they've got a lot of problems. Like, they have a lot of problems right now. They're doing things for a lot of very questionable reasons."