Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Fallout: New Vegas director and RPG maestro Josh Sawyer says it doesn't matter how good a game's writing is if the pacing is bad: "Players are going to get tired of it"

Fallout: New Vegas.

It's safe to say Josh Sawyer knows a thing or two about RPGs since he's been behind a couple damn good ones (Pillars of Eternity, Pentiment, and Fallout: New Vegas among them). And according to the long-time Obsidian Entertainment developer, good game writing can only go so far if the pacing is a slog.

Speaking to Game File about the studio's mammoth, branching scripts – that sort of look like trees full of nodes instead leaves – Sawyer said that quality words aren't the only thing that matters. "You can write really great individual lines and have great characterization," he explains. "And if the pacing is really bad and drags, the players are going to get tired of it."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.