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PC Gamer
PC Gamer
Rich Stanton

Fallout 4 was initially set in New York because it's 'something grand and American' and Nick Valentine capped-off the very first design document: 'I think the photo was of Humphrey Bogart'

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PC Gamer's latest issue is a Fallout bonanza, going over the entire history of one of the greatest gaming series with many of the key figures behind it. Among the topics covered are why Todd Howard wouldn't let the usual "videogame directors" touch the series, the disquiet of New Vegas' lead writer about the lack of credit and residuals in the Amazon TV show, the shaky launch of Fallout 76, and the early concept for Fallout 4 and its most-beloved character.

Well, Nick Valentine's my favourite anyway. PCG's Ted Litchfield interviewed Bethesda's design director Emil Pagliarulo who, with Thief's Garrett as the launching point, went into detail on the early stages of Fallout 4, when the game was set in New York (it would end up being set in Boston).

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