
Daniel Dana is a concept artist and illustrator working across film, TV, games, and advertising, and his work has that instantly readable, cinematic clarity studios look for. He’s currently collaborating with Terraform Studios, crafting bold environment concepts and keyframes that feel lived-in, atmospheric, and built for the screen.
Freelancing across entertainment, Daniel blends 3D and 2D in a way that feels practical rather than flashy. Photoshop and Blender sit at the core of his workflow, enabling him to block out complex 3D scenes before painting them with mood, texture, and story. The result is efficient, production-aware artwork that doesn’t lose its sense of drama. (Read our guides to the best 3D modelling software and best laptops for 3D modelling.)