
AI is increasingly creeping its way into gaming, and it's been the cause of a fair few blunders at this point: Call of Duty and Battlefield 6 have been accused of using it, both Clair Obscur: Expedition 33 and the latest Anno game mistakenly included AI-generated assets in the final product, and just last week Nvidia revealed DLSS 5, which slaps an AI beautification filter over everything.
Next in line was Crimson Desert, when eagle-eyed players noticed what seemed to be AI artwork strewn across the game in tapestries and some 2D visual props. Developer Pearl Abyss quickly apologised to fans. As it turns out, Pearl Abyss committed the classic blunder of using generative AI tools "as part of early-stage iteration" to make various assets, but they were mistakenly not replaced by launch. It's the same hot water Sandfall and Ubisoft found themselves in with Expedition 33 and Anno 117, respectively, with a very similar rationale.