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GamesRadar
GamesRadar
Technology
Scott McCrae

Ex-Assassin's Creed and Far Cry lead describes making landscapes in a way that sounds an awful lot like a Shrek metaphor: "It becomes like an onion skin, where we think outwards"

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While Ubisoft is often criticized for having a very similar open-world structure across many of its games, we don't often see the work that goes into making them different. As such, Assassin's Creed Odyssey and Far Cry 6 world director Ben Hall has spoken about the process of creating the land for massive open-world games, and how his experience differed across both games.

Speaking to Edge Magazine (in issue 413), Hall explains, "the landscapes are very different [between Far Cry and Assassin's Creed]. And that was one of the big learning curves for me, moving throughout these different types of genres." Hall mostly worked on driving games at Criterion (namely Burnout: Paradise and Need for Speed: Hot Pursuit, the absolute GOATS) before joining Ubisoft with Assassin's Creed: Syndicate, so his pedigree with open-world games speaks for itself.

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