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PC Gamer
PC Gamer
Harvey Randall

Everywhere wants to build a neverending sandbox where players can become game designers—and I think it has a real chance of pulling it off

A heroic figure stands atop a ledge, in front of a wide and weird galaxy, in Everywhere.

One thing will always remain true about players: give them a sandbox and a set of tools, and they'll make just about anything, everywhere. That's what Everywhere (the game) sets out to do. Here's our clip from the PC Gaming Show, though I'll be summing up my own experiences at-length as well.

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