
Dying Light: The Beast franchise director Tymon Smektala is "a little bit surprised" that other studios haven't copied his series' approach to open-world game design, particularly when it comes to player freedom.
Speaking to GamesRadar+, Smektala said that "one thing Dying Light games always did - and we were the first ones that did it - [...] is the amount of freedom we put in players' hands." The original Dying Light, he says, was particularly good at breaking "the usual walls and corridors" that limited players' direction in open-world games and FPS games, respectively.