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GamesRadar
GamesRadar
Technology
Ali Jones

Dying Light: The Beast director says he's "a little bit surprised" that more studios haven't followed Techland's "go anywhere" approach to open-world game design

A zombie jumping at a player during the upcoming game, Dying Light: The Beast. .

Dying Light: The Beast franchise director Tymon Smektala is "a little bit surprised" that other studios haven't copied his series' approach to open-world game design, particularly when it comes to player freedom.

Speaking to GamesRadar+, Smektala said that "one thing Dying Light games always did - and we were the first ones that did it - [...] is the amount of freedom we put in players' hands." The original Dying Light, he says, was particularly good at breaking "the usual walls and corridors" that limited players' direction in open-world games and FPS games, respectively.

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