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GamesRadar
GamesRadar
Technology
Ali Jones

Dying Light: The Beast director says great open-world games aren't about how big the map is, but about how good it feels to move around

Dying Light: The Beast.

Dying Light: The Beast might not have the biggest open-world map ever, but its hand-crafted nature means that Techland thinks you'll still have more fun than you might do in a bigger world.

Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala says that the studio had realized that "open worlds are not about scale. They're about your feeling of being there. So we can create an open-world that's maybe not as expansive, but if it's hand-crafted, if it feels real, the player's satisfaction of being in that world is much bigger."

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