Dragon's Dogma 2 has never had trouble making combat entertaining — climbing onto a cyclops, getting carried into the sky by a griffin, barely surviving an unexpected drake encounter en route to somewhere unrelated. The problem comes later. Once players have strong gear, mastered vocations, and explored most of Vermund and Battahl, what exactly are they supposed to chase next? Dragon's Dogma 2: Dark Arisen may finally have an answer. Gamescom hands-on previews detailed the expansion's Relic Expedition Cycle, a repeatable loot loop built around unidentified rewards called Spoils. Players find Spoils by defeating enemies and exploring the new frozen region of Norgan, then bring them to an appraiser at the Norgandian Settlement, who uses Rift Crystals to transform them into Relics — weapons and armor with enhanced stats that can even unlock entirely new battle skills (PlayStation Blog).
The comparison to Destiny's engram system is obvious and accurate: find an unidentified reward, return to a specific NPC, discover what you actually earned. But longtime Dragon's Dogma fans will recognize something more important underneath it. Capcom has been explicit that this loop is a deliberate callback to the original Dragon's Dogma: Dark Arisen's Bitterblack Isle — the high-level loot grind that made the first game's endgame so replayable (AllKeyShop). Director Kento Kinoshita, who also led the original Dark Arisen, has framed the new expansion around the same idea: "cut your path through formidable foes, gather relics, and forge stronger gear for the adventure ahead" (Gamers.Wiki).