
Manor Lords isn't your typical city-builder—the first time I realised that was when I started building burgage plots. At first, these humble peasant abodes look like your standard dwelling, and so in typical city-builder fashion I created them as compact as possible—that good ol' trick to maximise space and population. What I didn't count on was burgage plots aren't just your average house; they're the foundation of Manor Lords' economy.
In my first village of efficiently-sized dwellings I quickly became confused as to why there were so many resources I was unable to craft through buildings, not realising that I was hamstringing myself by building tiny houses. Burgage plots should be big; the wider you stretch them, the more benefits they have, whether it's space to cram in more families, or most important of all: workshops. If you drag out your burgage plot until you see the house symbol with the hammer, you'll get a little extension where a family can do even more back-breaking labour.