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PC Gamer
PC Gamer
Harvey Randall

Diablo 4's rigid build systems make me yearn for a time before live service gaming

Lorath, an aging horadrim with silver hair and a beard, flashes a rare smile.

Diablo 4 just isn't hitting that ARPG itch for me, and it's because I feel like I'm arguing with it all of the time. The game feels more concerned with how it limits experimentation, its systems seemingly set in place to make changing up your build so painful it's best not to bother. 

Don't get me wrong, I'm okay with where my druid landed—a werewolf shred-storm hybrid with disgusting amounts of Fortify—but I find myself mourning all the interesting legendaries I salvaged. There were dozens of builds I wanted to try along the way, but I never felt empowered to do so. Instead, my choices became a prison.

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