
On January 21, following a weeks-long strike, 34 quality assurance employees at Raven Software announced plans to form the Game Workers Alliance union. This was the first example of a union in the AAA game industry, but the studio’s parent company Activision Blizzard failed to formally recognize the union by its deadline. Since then Activision Blizzard and the unionizing employees have continued to clash with Activision management, even during a hearing organized by the National Labor Relations Board (NLRB).