
Multiplayer survival horror game Dead by Daylight has been experimenting with a new healing system lately, whereby health regeneration was slowed from 16 to 24 seconds. That experiment has proved about as popular as having a meathook shoved through your chest, however, and after receiving substantial negative feedback, developer Behaviour Interactive has reverted to the original system.
Behaviour's reasoning for the change was laid out in a blog post last month. Basically, Behaviour thought that the current healing system gave Survivors too much of an advantage for getting out of sticky situations. "Having easy access to quick and plentiful heals can cause problems, particularly for highly skilled Survivors who can evade the Killer for quite some time," the devs wrote in March. "For Killers, this means that any chase that doesn’t end with a hook [trapping downed enemies on a meathook]—even if they managed to damage a Survivor- can be completely undone in a matter of seconds."