
In June this year, Behaviour Interactive's Dead By Daylight will celebrate ten years of release: quite the feat for an asymmetrical multiplayer game that was designed with no thoughts of live service or roadmaps. The core of the game remains the same as it was at launch, more or less, but everything around that experience has been carefully built out by Behaviour over the years, and at the time of writing around 50,000 players are enjoying some grisly horror on Steam (and it's also available on multiple consoles).
PC Gamer's Chris Livingston had the chance to sit down at GDC with Behaviour's Dave Richard, senior creative director, and Mathieu Cote, head of partnerships, and when he opened by remarking on those ten years, Cote immediately shot back, "It's crazy."