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PC Gamer
PC Gamer
Jody Macgregor

D&D is quintessentially American and Warhammer is quintessentially British

An elf shoots an arrow at attacking hobgoblins in the wilderness.

Every now and then one of my American friends will admit to me, with a slight sheepishness, that they don't really get Warhammer. They didn't grow up with it and now there's so much of it—a far-future science-fantasy setting, two fantasy settings (one of which has been re-released as a prequel to itself), and a football-themed parody of one of those fantasy settings—and they don't really understand its whole deal.

The older generation of my British friends, the ones who grew up before Dungeons & Dragons became mainstream with its fifth edition in the 2010s, find D&D equally bewildering. Most have belatedly tried it out, but there's a barrier there. They got into tabletop gaming via Warhammer and Call of Cthulhu and Vampire: The Masquerade and etcetera, and D&D has a flavor that's different enough to be off-putting. While obviously Warhammer's roots are British and D&D's are American, the degree to which that defines them is maybe not apparent to everyone.

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