
Since the release of D&D Beyond's official virtual tabletop software, Sigil, I've had the itch. The itch to design. Map making, city building, snapping together little pieces as I worldbuild for my homebrew campaigns. I need it. I want it. But Sigil has a little way to go before it's got me covered, I'm afraid, because the competition is pretty darn stiff.
Over the past week I've been checking out a few different 3D VTTs with their own map-making tools, to see which one satisfies my need as someone who graduated with a 3D environment art major uni. And let me tell ya', I've got a pretty high standard when it comes to map making, having spent 90% of that time deep in the weeds of Unreal Engine 4. I've been thinking about each software's usability, intuitiveness, assets library, visual quality, customizability, and available toolsets. Alongside, of course, any fun bugs I've encountered while playing.