If you've played a trading card game in the last 10 years, chances are good that you'll understand much of what the Cyberpunk Trading Card Game (henceforth referred to as simply Cyberpunk TCG) from Weird Co is doing. It's pretty common for a new TCG to use bits and pieces of successful formulas elsewhere – resource management a bit like Lorcana, unit combat close to the Gundam TCG – while introducing some new complexity or change we don't tend to see with the best card games.
For Cyberpunk TCG, that's a whole entire (and unusual) dice mechanic. The dice are tied to the game's win condition and a bunch of other mechanics that care about the numbers on them, but don't be fooled: after playing it for myself at Gen Con 2026, it looks a lot more complicated than it actually is.