
Cyberpunk 2077's opening hours go to great lengths to show V and players the thrills of a crime-filled life. Fast cars, expensive guns, a new crib, drunken bar fights with bestie Jackie, and high-speed chases flash by in the game's introductory montage – but lead quest designer Pawel Sasko explains that developer CD Projekt Red intentionally pulled the rug from under players with its intro.
Then-designer and now Cyberpunk 2 director Pawel Sasko speaks to TheGamer about how the neon-sponged RPG begins by making players think they're in for a Grand Theft Auto-style adventure about the highs and lows of being a criminal. "Cyberpunk starts, and it pretends to be GTA," he says. "You are going to become a legend. And it's about getting money and cars and becoming a person in Night City."