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The Guardian - UK
The Guardian - UK
Entertainment
Rick Lane

Cults, prophecies and helpless villagers galore: Diablo 4 is back to its moody goth best

Demonic goddess Lilith from Diablo IV
The demonic goddess Lilith ... Diablo IV. Photograph: Blizzard

With a click of the right-mouse button, my musclebound barbarian sinks his axe into the ground behind him, sweeps it forward and creates a shock wave that obliterates everything in its path. Ahead, a horde of undead creatures is repulsed by the blast, zombies flayed by the force of the air, skeletons scattered across the ground, wraiths dissipating into spectral dust. The room’s furnishing fly with them, chairs, candlesticks and barrels smashing into the far wall. The ground itself is scarred by the attack, a conical depression left in the floor as if struck by a meteorite airburst.

I’ve performed this attack countless times over the last weekend, and it never fails to light up my brain like Blackpool in September. The Diablo series represents video gaming in its purest and perhaps most reductive form and has exploited these feedback loops to enormous success in the last 25 years, reworking the complex rulesets of role-playing games into something less cerebral and more sensory. While there’s an argument to be had about how intellectually nourishing these games may be, Diablo 4 has a lot of seductive power. Clicking monsters to death in this game feels dangerously good.

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