
Control Resonant is going to be an RPG—that much we knew, with PCG's very own Robin Valentine being actively surprised by just how much of a Diablo-like it was when he saw it back in March. But did you know the Control series was always meant to be an RPG? Me either.
Per creative director Mikael Kasurinen, who spoke with our friends over at GamesRadar+ during Gamescom Latam this year, it was always destined to become an RPG series. No, more than that—Control was actively the first step towards making it so.