
Normal isn't what I come to Remedy games for, so I was a little unsure what to make of FBC: Firebreak at first. After all, what I love about the likes of Alan Wake 2, Control, and Quantum Break is their unabashed devotion to offering tightly designed, inventive, and downright weird single-player experiences. On the surface FBC: Firebreak, a co-op multiplayer shooter, certainly isn't that – it feels like a much more normal move to try to spin up something in this genre. Yet, at the same time, packing plenty of references to the Remedy Connected Universe, there's still plenty to appeal to a fan like me.
Going hands-on with the game across three customizable classes and three of the five 'jobs' (think mission types) available at launch, I got to play several escalating versions of each. Every job chucks your team of up to three hapless Federal Bureau of Control workers into a sector of the ever-shifting Oldest House, tasking them with aggressive cleanup duty against paranormal items gone amok and the ever-encroaching Hiss.