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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me, and he's not wrong

Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan.

As I watch Control Resonant protagonist Dylan Faden warp reality while crushing legions of strangely shaped cosmic horror foes, I can see the same energy as Jesse Faden's controlled chaos from the first game. At the same time, where Jesse used her shapeshifting Service Weapon gun, Dylan gets stuck in with Devil May Cry-like combat, using a transforming weapon of his own – the melee-centric Aberrant.

With the action having moved from one estranged sibling to the other ("Jesse Faden is not playable in Control Resonant," confirms communications director Thomas Puha), both similarities and differences are very much intentional. "Part of the thinking is that these two games stand on their own feet, and they are like expressions of the two different siblings," says Mikael Kasurinen, creative director of Control Resonant and the Control series. "They both have their own way of doing things, but they're each like another side of the coin."

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