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GamesRadar
GamesRadar
Technology
Austin Wood

Comparisons to Concord didn't feel great, says ex Marathon art director, but "as much as the haters try online ... you can't take the thing I care about the most"

Marathon screenshots.

Comparisons to Sony's live service failure Concord could weigh on former Marathon franchise art director Joseph Cross, who left developer Bungie shortly before the release date reveal for the incoming extraction shooter. Facing unflattering discussion, Cross says he focused on the art itself and examined the opportunity to take a rare "risk" on a game like this.

Cross discusses his exit from Bungie and his work on Marathon in an interview with ReaderGrev. Asked about the period where Marathon's challenges and stumbles inspired parallels to Concord – another risky, expensively produced, and premium-price competitive shooter, and another part of publisher Sony's ambitious plans to build a lineup of live service games – Cross reflects on a mix of positivity and negativity surrounding the game, as well as the light that guided him through it.

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