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PC Gamer
PC Gamer
Rick Lane

Clair Obscur's famously small (but not that small) developer isn't interested in becoming less not-that-small: 'I think it's good to have limitations when you are creative'

A character in Clair Obscur: Expedition 33 wearing round glasses and a beret in the sunlight.

Sandfall Interactive, developer of this year's megahit Clair Obscur: Expedition 33, is a famously small developer. So small, in fact, that there was a whole discourse earlier this year about how miniscule the studio is. That lasted right up until another discourse (possibly part of the same discourse) that Sandfall Interactive is actually not that small at all.

It was, without a shadow of a doubt, the most annoying debate the industry engaged in this year. Yet regardless of how small or large Sandfall Interactive is, CEO Guillaume Broche isn't interested in making the studio any bigger. Speaking to Edge (via GamesIndustry) Broche explained that he's more interested in making games than bulking out the team.

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