At SIGGRAPH, Chaos revealed how V-Ray 7.4 enables you to take a scene from early look development and real-time exploration through virtual production and final rendering – but it comes at a time when 'virtual production' has developed a bit of an image problem, as any mention of LED volumes and film fans immediately picture giant digital backdrops replacing real locations, actors standing in front of walls of pixels, and everything being built inside Unreal Engine.
Chris Nichols doesn't buy that, and believes Chaos offers a different way of doing virtual production to the headline Unreal Engine processes. Speaking to me ahead of SIGGRAPH 2026, the Chaos Director of Special Projects argued that filmmakers have become obsessed with recreating places they could simply… visit.