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The Guardian - UK
The Guardian - UK
Entertainment
Tom Regan

Castlevania: Belmont’s Curse - Konami classic rises again from Paris sewers and Joan of Arc is a boss

A multi-snake haired boss character stares down the game's main character.
Medusa friendly… Castlevania: Belmont's Curse. Illustration: Konami

Since the last Castlevania game hit the shelves (2014’s Castlevania: Lords of Shadow 2), Konami’s dormant series has unexpectedly spawned a hit genre. With an entire generation raised on “metroidvanias” – a portmanteau of Metroid and Castlevania – millions of players have only ever seen the games inspired by Konami’s seminal games. Now with Belmont’s Curse, launching in October, Castlevania is finally dashing back to console, where Konami hopes to reclaim its side-scroller throne.

Set 23 years after the events of 1989’s Castlevania 3 – the same setting as the hit Netflix show – Belmont’s Curse shakes off the series’ 3D ambitions and takes the Belmonts back to basics. Dispatching players to the demon-infested streets of 1499 Paris, you’re placed in the tattered boots of Trevor Belmont’s daughter, Rose. As a bishop pleads with the Belmonts to rid Paris of the ancient evil besetting the city, Rose heads into the sewers, longsword in hand, and her demon-slaying adventure begins.

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