
Playing as the Carimara, a mossy little creature that doesn't speak, it's your duty to instead listen. To question. After all, that's what the brusque old lady who called you to her little hut in the middle of a dark, tangled, thorny forest has hired you to do. One question it might be best to leave in order to get the job done is quite why she's so eager to pay for your services.
Something is stirring beneath the soil, in the network of tunnels that stretches below the old lady's house and surrounding grounds. A spirit with questions of its own. Luckily, as the Carimara, finding answers is your speciality. Not being able to speak doesn't mean you can't communicate. By looking at objects you can turn them into cards, able to use each one to stir the memories of your surroundings in order to unravel a folklore mystery – Carimara would sit snugly alongside Grimms' Fairy Tales.