Even after several updates adjusting features like fast travel, Dragon's Dogma 2 remains a pretty exacting game. Capcom's modern RPG series is known for an eclectic mix of ideas that results in a texture that some players find irresistible, while others outright hate it. Director Hideaki Itsuno previously called the sequel a game that wasn't designed for everyone, and Dragon's Dogma 2: Dark Arisen director Kento Kinoshita seems to be of a similar mind as the long-awaited expansion approaches an October 8 launch.
Speaking with GamesRadar+ via interpreter, Kinoshita reflects on the friction in Dragon's Dogma 2's design. "That is something that we offer so that players can make a decision on how to play," he says. "If they have multiple options and decide what's the best way, that's giving players [choices]. This is the core essence of how we design the friction in the game."