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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Bungie had an unspoken rule for Halo cinematics: "Never make the player in the cinematic feel more 'badass' than the actual game"

Halo.

Halo 5 just crossed its 10th anniversary, and to celebrate, a pair of former Halo designers are talking about why the series' earlier cinematics are so much better.

Released in 2015, history hasn't been especially kind to Halo 5, and its flashy, cinematic, ultimately controversial opening scene is either seen as a standout in an otherwise lackluster single-player campaign, or a glitzy prophecy of what would follow. Either way, original Halo: Combat Evolved designer Jaime Griesemer and Halo 3 campaign designer Niles Sankey have thoughts on how it compares to older Halo cinematics.

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