
Paris in the fall. The last months of the year, at the end of the millennium. The city holds many memories for me: of cafes, of music, of love… and of death.
In the pantheon of classic, Golden Age adventure games, few have managed to retain as strong a grip on me as Broken Sword. More grounded than LucasArts' fare, funnier than Gabriel Knight, less obtuse than the Sierra greats—it stepped into the ring and went up against a horde of PC gaming faves, and it kicked some serious arse.