
At the 11th hour, the original Borderlands underwent a massive artistic revamp to shed the dour color palette already seen in many an Xbox 360 shooter and put on its now-familiar cel-shaded look. That last-minute change ended up costing parent company Take-Two $50 million.
Take-Two CEO Strauss Zelnick said as much in a recent interview with David Senra, which you can see below, where he recalled how the company were gearing up to release Borderlands, a game that was due to finish development two months later - until another executive walked into Zelnick's office and said, "We screwed up and the art style is not appropriate and it's not differentiated, so we want to remake the game."