Rebel Wolves has made a lot about Blood of Dawnwalker's open-ended campaign and completely non-linear narrative path, having previously said "everything is optional" in the vampiric open-world RPG. In a new video overview of the upcoming title, the developers take that design philosophy and frame it like a challenge, confirming that you can beat the final boss the moment you leave the tutorial section and preemptively handing out "legend" status to anyone capable enough to do so.
"You have one clear goal, but there's no single linear way to complete it," Rebel Wolves says in the below video. "Every activity and quest is optional and serves as a building block of your own crafted experience. The valley is a big place open for exploration. You can look for opportunities to learn new things and find allies, or you can even decide to storm [main antagonist] Brencis's castle as soon as you're out of the prologue.