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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Bloober devs say "there is something" of Silent Hill 1 and 2 in "all our horrors," but "we needed to invent something different" for new sci-fi game Cronos: The New Dawn

The protagonist in Cronos: The New Dawn shoots a monster expelling green goo.

Silent Hill 2 turned Bloober from a so-called walking sim graveyard to a studio worthy of being buried next to the biggest names in horror, and its next collaboration with Konami – a remake of the first Silent Hill from 1999 – could take the developer even further. But Silent Hill is a cloud with a big shadow, and Bloober wants its newest original game to live outside of it.

Just don't expect it to be sunny. Cronos: The New Dawn is as dusty, mist-sprayed, and sorrowful as the most prototypical Silent Hill game, a quality director Jacek Zięba suggests to me comes from the fact that "there is something in all our horrors" that reference the Silent Hill series, and Silent Hill 2 in particular.

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