Black Ops 7 Season 4 brings a set of balance tweaks for different weapons. The SG-12’s infamous Dragon’s Breath finally gets toned down.
Lethals and field upgrades see targeted tuning, and a new Scorestreak is introduced, plus playlist changes.
All Black Ops 7 Season 4 weapon buffs and nerfs
Multiplayer – SG-12 Dragon’s Breath nerf
According to Treyarch, Dragon’s Breath on the SG-12 has been “overperforming and quickly spiking in usage,” so they have dialed it back across the board in Season 4.
Maximum damage range is now between 0 and 3.8m, with base damage reduced from 40 to 30. Pellet damage stays at 12, but the first Medium damage range is now shorter at 3.9-15.2m from 3.9-17.8m.
At medium ranges, Base damage has been nerfed from 32 to 19, Pellet damage from 9 to 6. For Medium damage range 2, the range is from 17.9-26.7m to 15.3-24.1m. Base damage nerfed from 26 to 13, and Pellet damage from 4 to 3.
Minimum damage range for 26.8-33m is now 24.2-31.1m, with base damage going down from 22 to 10, while Pellet damage remains at 3.
Equipment changes
| Equipment | Change type | Changes |
|---|---|---|
| Needle Drone | Buff | Manual pilot duration increased from 6 to 7 seconds Manual pitch speed increased from 50 to 60 degrees/sec Manual yaw speed increased from 50 to 60 degrees/sec Boost Overclock speed increased from 23 to 27 mph |
| Black Hat | Buff | Charges to destroy UAV from 2 to 1 Charges to destroy CUAV from 2 to 1 Time to steal Sentry Turret reduced from 1.5s to 0.75s Time to steal SAM Turret reduced from 1.5s to 0.75s |
| Scrambler | Nerf | Assist Score event from +15 to +5 Scrambled Score event from +15 to +5 Radius reduced from 650 to 500 inches (now matching Squad Link) |
All Endgame weapon adjustments
| Weapon Class | Adjustments |
|---|---|
| Sniper rifles | Endgame headshot damage increased by 33% for Strider 300, Hawker HX, and VS Recon Shadow SK Headshot damage increased by 13% Upper torso damage increased by 85% Lower torso damage increased by 97% Explosive Bullets Mod: base bullet damage reduced by 36% XR-3 Ion Headshot damage reduced by 36% Neck damage reduced by 25% Upper torso damage increased by 27% Lower torso damage increased by 40% Explosive Bullets Mod Inner explosion damage reduced by 48% Outer explosion damage reduced by 45% No longer increases base bullet damage No longer reduces damage range |
| Pistols |
1911 Damage increased by 20% after Combat Rating 10 (Grenade Bullets Exotic Mod not affected) Damage range increased by 25% after Combat Rating 10 Default mag size increased from 18 to 20 after Combat Rating 10 Jager 45 Damage increased by 20% after Combat Rating 10 Damage range increased by 25% after Combat Rating 10 Default mag size increased from 20 to 30 after Combat Rating 10 Velox 5.7 Damage increased by 20% after Combat Rating 10 Damage range increased by 25% after Combat Rating 10 CODA 9 Damage increased by 20% after Combat Rating 10 Damage range increased by 25% after Combat Rating 10 |
| Marksman rifles |
Swordfish A1: Fixed an issue causing higher-than-intended headshot damage before Combat Rating 10 M34 Novaline: Endgame damage increased by 50% to make it feel more powerful as a slower, precision rifle |
| Launchers |
AAROW 109 Direct impact damage reduced by 32% Inner explosion damage reduced by 12.5% after Combat Rating 10 A.R.C. M1 Direct impact damage increased by 36% Charge time reduced by 25% after Combat Rating 10 |
| Special weapon adjustments |
Siren Endgame damage increased by 50% GDL Havoc Fixed lower-than-intended impact damage when hitting an enemy with a grenade after Combat Rating 10 NX Ravager Damage increased by 26% Reserve ammo increased by 50% after Combat Rating 10 Reload speed improved by 20% after Combat Rating 10 |
| Melee | Knife: Heavy melee damage increased by 12.5% to better line up with other melee options |
All gameplay changes in Black Ops 7 Season 4
Season 4 includes key gameplay and mode changes. Black Ops Classic is a brand-new playlist designed around old-school Black Ops pacing and fundamentals. It brings Simplified movement with no sliding, Wall Jumping, or Omnimovement.
There are curated loadouts where you can carefully select default and custom loadouts under restrictions. It has old-school pacing, meaning the mode is intentionally slower and more tactical, with iconic maps, including Firing Range, Raid, Nuketown, Summit, and more to make up the map rotation.
There’s a new Ranked SR system with no more hidden MMR. Ranked party size restrictions are also updated, where Crimson players can once again form parties of up to four. On the other hand, Iridescent and Top 250 players are limited to duos. You can also check our Warzone Season 4 patch notes that include Battle Royale Solos, weapon changes, and Ranked Play adjustments.
For more details on the changes, check Activision’s official Black Ops 7 Season 4 patch notes blog.