
It's no secret that Oblivion wasn't nearly as surreal as Elder Scrolls predecessor, Morrowind – but Bethesda Game Studios veteran Kurt Kuhlmann wagers there's a good reason why.
Speaking in a recent interview with Reece "Kiwi Talkz" Reilly on YouTube, Kuhlmann, the lovingly dubbed "lore master" who started work at Bethesda in 1996 and went on to design gems like Skyrim, explains that he only returned to the company after Morrowind "during the end of pre-production on Oblivion." In other words, "the world-building for Oblivion was pretty much done when I started on it."