
Puzzling out the best traits in The Outer Worlds 2 is a tricky business—after all, you haven't really played the game yet, so you don't know what's going to be most useful. You can pick two positive traits, but doing so will mean you have to take a negative trait as well. If you instead opt for just one positive trait, you can avoid that negative entirely.
You'll also be offered new "flaws" (essentially traits) every time you level up based on your actions in-game. These range from being quite useful to something nobody in their right mind would ever pick, but if you're really into the roleplaying side of things, you might like accepting perks that call out your degenerate RPG behaviour (speaking for myself there).